For my opinion this model much better. It have good details. Small details baked from high res scan as normals. It have materials that probably looks like real object. Not exactly, like real (Real will required CPL rig to scan all surface informations including specularity and reflection). So materials also looks good.
One problem I see on it - tons of non planar poligons. That no one know how realtime engine understand. Because every quad poly always divided to 3 points polygons it not possible predict how such non planar quad will be divided. And as result tangent normal map can create result that different from original normals in high resolution scan. But because this model not a low poly, this errors mostly not visible (polygons size mostly the same as normal map resolution plus sketchfab compression).
What I think. When we just scan for measurements all this “quality” must give good quality for measurements. But if this scans go to 3D graphic area, them must be better than average 3D artist can made by hands. How 3D scan can be better than work of 3D artist? Only this small details from original object that just not possible recreate for this 3D artist.
And my thoughts is about preservation of world hearitage objects. In ideal condition 3D scan must have all information about original object, shape, materials, etc.
But if this is just for average game on smartphone, 2D sprites is enough 