Hi @mrchblng, thanks for the tips, though I've tried to export to sketchfab to maya, apparently it won't export my textures because I'm using v-ray materials.
Hello @james, thankyou so much for the preview, those creasing angle actually seems quite different in comparison.
Thanks a lot to you both, I'm just a beginner in modelling, and these tips are really helpful for building my portfolio, though I hope you guys don't mind if I ask a question to clarify my doubt..... so there are lots of low poly models in sketchfab that have a character mesh merged with helmet and armor, gloves. So I can't help but tried to model with everything merged in zbrush dynamesh, apparently either my retopo skills are bad, or uv mapping gone wrong, it just looks horrible.
So from my novice point of view, there's probably 2 different workflow involves,
1. They are really good that they can sculpt characters with all mesh combined and do texturing and normal maps directly.
2. They separate the mesh, and combine them after they finish sculpting each of them. And they rearrange the uv mapping along with adjusting texture and normal maps.
I understand think I should have tried it myself but I still need to work on my other skills, and there might be a lot of bumps along the way, so I hope you pros could provide me with some insight.