Sketchfab Forum

Hard edges on the glass surface with "double sided" face rendering


(Egelsky) #1

Hello, I have an issue with my model using transparency and double sided face rendering in one of materials.
One bad thing about this model is that transparent objects in one material with opaque objects. But I'm not allowed to change this.
In the attached images and the model, you can see what I'm talking about.
Why is this happening? And if there is quick way to fix this?

I have another model with opaque and transparent objects in one material with double sided face rendering and without this problem

I will be grateful for help and any ideas! :slight_smile:

(Shaderbytes) #2

I see you actually have doubled geometry on the model's windows , why would you even need double side shading then? The normals look correct.

(Egelsky) #3

I didn't saw the double geometry on the glass)
It is not my model, I'm just making textures for it. I'll of course use single sided shading now.
Thanks for an answer!