Having trouble importing Material [ pfxToon1ProfileShaderSG ]

(Droulez Theo) #1


I'm having trouble exporting my outlines.
I'm receiving this message : Material [ pfxToon1ProfileShaderSG ] is used but its declaration could not be found.
Did you guys know why ?

I'm using outlines in maya for the first time, i'm still not very confident with this.
Also I'm exporting my modelisation in OBJ, I don't know, maybe it can be a format problem.


Maybe this will help? https://blog.sketchfab.com/creating-a-cartoon-outline-for-sketchfab/

That error usually means you didn't upload a .MTL file with the OBJ, or there is a mismatch of material names. Can you send me a sample file?

Have you tried the Maya exporter or using FBX instead? https://sketchfab.com/exporters/maya