We have just updated our Blender importer with animation support! In fact, .blend is now the first native file format to get animation support - I think that’s pretty cool
Before we make an announcement about this, we’d like to get some help to properly test it. Could you spare 10 minutes to upload a .blend animation and let us know if everything works as expected? Also compare the animation to how the FBX upload looks.
You can post your results on this forum thread.
If you find something that’s not working correctly, please describe the issue (add a screenshot or Sketchfab link), and share your .blend file so we can test it locally.
To share files, either upload them here, or post a Sketchfab link (we can download the files from there).)
We support solid, armature and shape keys animation. Constrained objects will also be animated if it is the case in Blender. However, please note that the animation support is not complete yet. Some cases or configuration will not work on Sketchfab:
- Armature deformation with bone envelopes
- Animations that use a modifier other than Armature deformer (Mesh Deform, Hook, Mirror etc)
- A mesh animated by more than one armature.
- ChildOf constraints can have issues in some edge cases