Character Modeller and Animator/Rigger (Temporary Assignment)
The following positions will be on a freelance basis, with the potential to become full time. Experience in the industry is not essential. But you must be comfortable modeling and animating sexual content. This position does not require you to work at the head office and therefore gives you the ability to both work independently and/or with the team, there are no restrictions on country origins. Industry experience is not required.
This artist will be primarily responsible for creating high-quality anime character assets from scratch. Secondarily, they will also be working on high-quality anime monster girl characters assets.
Sculpting/modelling different Characters and Monster girls as needed for a realistic world setting
Retopology and efficient UV layout
Creating hair cards/fur and setting up shaders
Working with other departments such as Concept art, rigging to develop a high-quality production pipeline
Skills & Requirements
Very detailed knowledge of animal and human anatomy
Understanding of game production pipeline
Good eye for colour and texture painting
Relevant software proficiencies: Zbrush, Maya, Blender, Substance Painter, Photoshop
Ability to both work independently, take feedback and work on a team
Experience working on AAA titles as a character artist
Experience creating animals for AAA pipelines
As a part of the Vector studios application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
This Animator will be primarily responsible for creating sexual encounters.
Secondarily, they May be required to lip sync and animate basic day to day encounters.
Learn how VR systems work. This includes but it’s not limited to: player and non playable character animations
Design, create, test, and maintain character rigs/setups
Develop and maintain character motion and deformation systems
Develop new techniques and processes to solve character production challenges
Be able to work with any system using the most efficient practices
Work with the design team to prototype new useful features.
Ability to use the engine debug tools to solve gameplay problems and work with designers and programmers to find a solution.
completely rig human and non-human characters.
Ability to create high-quality animation content in Blender or Maya and implement them correctly in Unity
May be required to help support other animators
Additional responsibilities may be assigned as needed
Requirements & Skills:
Good eye for animation is a must
Excellent problem solver / fire fighter
Highly motivated and proactive with a CAN DO attitude
Good general technical knowledge of how games work
Good communicator at a technical level
Deep knowledge of Blender or Maya
In engine animation layering knowledge
Familiar with some kind of Animation system: unreal, morpheme, unity, etc.
Knowledge of scripting /code system: python, C++, etc.
Solid Linear Algebra
Experience writing Physics systems
Experience using Physics systems
As a part of the Vector studios application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an animation/rig test.
How to Apply
To apply, please Email me at - Sharif.D@vectorstudios_com_au
The Recruiting Process:
Upon submission, you will receive an automated message stating your resume has been received and will be reviewed thoroughly by myself.
If you are selected, you will be contacted. If not you will receive an email stating the status of submission The next step is a second phone or Skype interview. In the event that we choose not to move forward at any point in the recruiting process, we will let you know. If your qualifications do not match the criteria of a current position, your resume will be kept on file for future consideration.
Thank you for your interest in Vector studios.