I’m using setCameraLookAt with a long duration (~10 seconds) to orbit around a feature of the model. How do I cancel it before the end of the duration?
Problem: if the user drags the camera away, it will obey, but as soon as the user lets go, the camera continues animating along its original course, until the 10 seconds are up. Is there a way to end the setCameraLookAt early?
I see there is a “camerastop” event as of 1.8, but it’s an event, triggered at the end of the 10 seconds. I’m looking for a way to stop the camera, the way one can pause an animation. Is it possible?
Thanks, and happy new year!