I have been waiting for 3 years for that VR button to actually work. I thought that we were paying for VR, as in 3D stereoscopic viewing with a left and a right image when we hit that button. We have people making headgear to view our 3D contents. We make contents that we want to view with headgear. My Sony Playstation sure can’t because the job needs to be done by Sketchfab and not Sony. The same view of the subject for both eyes is not 3d or stereo, or VR. James, you have been ignoring this andseem to have no idea what the issue is, and seem to have no desire to implement what you claim to already have. I now have a glass free 3D display that takes two monitors and I don’t get VR from Sketchfab. Others of us have twin projectors, 3D capable projectors, 3D TVs, anaglyph glasses, shuttered glasses, passive TVs with glasses, and can view side by side left and right images in 3D with no glasses. But we still can’t view our fricking Sketchfab models in 3D. Is there some third party software that we can go pay for to run stereo 3D with Sketchfab? Do we have to run it thru Unity to view on a Playstation? This is a no starter, dropping the ball, and falling flat. So what is the deal then? Any plans for to implement 3D before people get tired of excuses? Or is that point already past?