Hi there,
These devices are known to support AR
Viewing 3D models in AR on mobile devices requires relatively recent hardware and software.
- iOS: iPhone 7 and newer or iPad 5 and newer, running iOS 12+
- Android: Devices with ARCore 1.9 support on Android 8+
I simulated the iphone 8 iOS 11 by BrowserStack, but the startAR method didn’t catch the error.
The callback has one parameter: an error or null
if the operation succeeded.
api.startAR(function(err) {
if (!err) {
window.console.log('Starting AR');
}
});
This is what the page looks like when it launches.
Obviously this should not be presented to the user.
Is there any way to catch errors?
Any advise appreciated.
Thanks!