Sometimes I’ll have a model where I use a boolean modifier. But this makes for some rather messy n-gons.
I can deal with these within blender with either flat/smooth shading options, an edge split modifier or most commonly the auto smooth feature. But that runs into problems when uploading to Sketchfab or exporting to different file formats.
I already have a file uploaded with this problem on a USB plug where I added the USB symbol to it. I just put an annotation explaining the problem. I’m currently uploading a model of salt and pepper shakers where I fixed it by separating the n-gons from the rest of the mesh. (They’re still within the same object. Just not connected.)
Is there any way I can fix this problem? Do you have any tips regarding my aforementioned models?