I uploaded a model as a .zip containing a .ply and its texture image.
In meshlab, the texture shows correctly, but not in Sketchfab.
In the 3d editor, I correctly see the texture in the base color of a material. But the mesh is not textured.
My problem is that I have no way to debug whats wrong.
Could Sketchfab help be debug if my UVs are correct? for example, by allowing me to vizualize UV coordinates?