I’m a 3D animator and photographer. As photogrammetry covers them both I have been interested with photogrammetry software for a long time. I once had a gallery at hypr3d.com, used 123Dcatch, some software where you had to put your subject on a funny callibration paper, where you only had to shoot two photos and still have that Scann3D on my phone.
But the software that I tried in last years such as Zephyr, Autodesk Recap360, Remake and especially Agisoft Photoscan and Context Capture Master exceeded the quality of the previous software that I worked with. But still I don’t think my results are good enough to use for commercial purposes. I would be glad if you have a look at my sketchfab gallery: https://sketchfab.com/Kemaleksen/models
Photogrammetry software that I have seen have a simple workflow compared to my usual 3D modeling and animation software, but I wonder if I’m missing some little steps at the workflow or during preparation of photos. I usually use about 20-30 photos or 100-200 or sometimes several hundreds videoframes at photogrammetry software, don’t change focal length, but I use auto exposure, scale down images to about 1000 pixels at long side to avoid to wait forever.
Agisoft Photoscan doesn’t like my 17mm wide angle images and builds pyramids from photos of regular buildings that I shoot from below, so I have to crop my photos by 10% for it.
Models of Zephyr are usually not as good as of Photoscan (side by side tests at Sketchfab prooved that too) but at least Zephyr can handle wide angle photos.
Context Capture Master is slightly better than them, but sometimes worse, it’s a bit weird that you have to switch on that Context Capture Engine too before it could process images and you have to avoid using non-english letters for your files and directories, otherwise the model would be built anyway but you can’t open it. Sometimes it builds half of the model very tiny, only CCM does that, just scroll in my model to see it: https://sketchfab.com/models/7297e8344e9645b4a1f90012964798a1 .
As you might have seen at my gallery the models of the buildings (my favourite subject) that I capture look generally like damaged by an earthquake. I would be very pleased if I could get your advices to capture better 3D models. And maybe you could tell me where I shouldn’t expect more from current software technologies.