I am trying to import a model with an animation from Blender into Sketchfab, but the animations are all split apart into fragments.
I have 9 or so objects, 3 have an animation. It's a mechanical device, 1 object rotates -32 degrees, pauses, back to center, rotates +25 degrees, pauses, back to center. The other 2 animated objects are similar, to match their function.
Exporting to PBX and importing, or just importing the Blender file, generates a big list of animations. Each separate keyframe segment for each object is a different animation to select, and all 3 objects get EVERY animation segment, even from the other objects. So not only does nothing move together, but objects have animations that were not assigned to them in Blender. (Plus camera animations, which was never animated)
(updated link, I deleted the old one)
I do not notice a difference between importing the .blend vs the .fbx.
Am I doing something wrong on either Blender Export or Sketchfab import?