I am working with a 3D team from the Neurosurgical Atlas working to create realistic 3D models. We have been looking into which real time platform would work best for our purposes. We had narrowed it down to Marmoset Toolbag and Sketchfab, but since Sketchfab has VR capabilities, annotation and now SSS and translucency it seems like the right choice moving forward.
So my question is, how can we get the best quality out of our models on Sketchfab while still maintaining highest possible quality for mobile and VR? Are there anyways to change how the VR scene is lit? It doesn't seem to have similar lighting to what we set up initially for the viewer.
I know to optimize textures, lower the amount of materials, keep polycounts down, just trying to see if there's anything else I can do to increase quality.
Here are the models I am testing with at the moment:
Any help is appreciated,