I’m working on an application for interacting with models using a Kinect sensor. I’ve implemented a Cinder webview that interfaces with the Sketchfab Viewer API. None of my models has a MatrixTransform node, so I can’t use the rotateTo() function. I’m using the lookat() function to emulate rotating the object with camera positioning, but this workaround has a couple limitations. Is there any way to rotate the entire scene without relying on MatrixTransform nodes? Alternatively, can MatrixTransform nodes be added to a model, without re-creating it?