I am using PhotoScan Pro, but I am not getting super accurate curves and sometimes the software just "squeeze" a statue's leg or vanishes with a curve so I decided to do a more complex workflow PhotoScan==>export dense clouds==>import them into Meshlab = (filename).PLY
The final proportions seem to be much more accurate that way than the ones I am obtaining thorugh PhotoScan Pro.
I basically export the dense clouds from PhotoScan as .ply and work them in Meshlab with the remeshing poisson.
The shapes look much more accurate, but the overall image wrapping around it is not fantastic, but I wanted to show you guys the advances with that technique. The only problem is that the file is around 160Mb and .ply!
I need to make it .obj so that I can decrease the poligons, but how do I do it from Meshlab?
Exporting in .OBJ doesn't generate any PNG texture alone. There is a Meshlab filter "Parametrization: Trivial Per-Triangle" which generates a PNG, but that has nothing to do with the one used in Blender and looks more like a freaking glitch-art piece conceived using the same pantone scale (lol).
Has anyone done this workflow before or am I just going too far and we have easier ways to do it?