Hi, when viewing models in VR the front clipping plane distance interacts with the controller UI orientation and viewer position.
eg. Here the controller is pointing into distance. Both the shoe model and the controller geometry is clipped.
Same shoe model not clipped when controller pointing upwards.
Basically if you wave the wand controller around the clipping plane slides in and out.
It's weird and unexpected and therefore annoying!
I assume it's because the controller 'laser pointer' is pointing off into the distance sometimes and hence causing the front plane to shift.
Would be good if the controller UI didn't change the clipping plane.
Platform: Win10, HTC Vive, GTX970, Firefox Nightly.