I am currently encountering an issue with a textured glTF model.
Two things seem strange:
1) When I re-upload the base color map (using "manage textures" in the 3D settings backend), it gets flipped
2) Independent from 1), the "lowres" / "preview" version of the texture, which is used during loading, also looks strange for the glTF model. It looks way better for the OBJ version of the same model (same data, just different format). The final texture looks good, but the pixelated preview texture for some reason only looks good for the OBJ version.
Any ideas? Could this be a bug?
Many thanks in advance!