Hi, I'm having some trouble with the blending / opacity values on my transparent glass model today in Sketchfab. After texturing this asset in Substance Painter I have the opacity values looking the way I prefer, yet upon viewing the object in Sketchfab they seem to be way off and present some sort of flicking effect.
Here are some images of what I am seeing in Substance Painter:
And here is the model in Sketchfab:
I have multiple planes of geo with different opacity values blending over top of one another, and in the viewport they seem to be making some sort of 0-1 opacity masking effect. As well as flickering as I go around the object Is this an issue I can fix somehow? When I switch the blending mode to dithering within Sketchfab it eliminates the problem, but then erodes the quality of said transparency with tiny specks. Would love to have some help with getting around this somehow. Thanks