Issues with texture compression


(Jakeyetter) #1

I have just recently joined Sketchfab and so far I’m loving the website. While working on a normal bake test for an object I noticed an issue with what appears to be the compression of the texture. I am currently testing a 1024x1024 normal map with standard color values in the other texture slots (Metalness, glossiness, base color, ect.)

Here’s the material in the previewer while editing the 3D settings:


And after making adjustments and saving for the first time it looks fine outside of the 3D settings editor:

But after refreshing the page roughly 10 minutes later the texture appears to be extremely compressed:

Is this amount of compression normal? Is there any way to fix it on my end?


#2

Thanks for the report! I'm not sure yet. We're investigating.


(Jakeyetter) #4

I appreciate it, and thank you for the quick response!


#5

Hello,

We’ve implemented an option to reprocess normal maps losslessly to avoid compression artifacts. I’ve reprocessed the model(s) here for you, and you can find more information here: