I have just recently joined Sketchfab and so far I’m loving the website. While working on a normal bake test for an object I noticed an issue with what appears to be the compression of the texture. I am currently testing a 1024x1024 normal map with standard color values in the other texture slots (Metalness, glossiness, base color, ect.)
Here’s the material in the previewer while editing the 3D settings:
And after making adjustments and saving for the first time it looks fine outside of the 3D settings editor:
But after refreshing the page roughly 10 minutes later the texture appears to be extremely compressed:
Is this amount of compression normal? Is there any way to fix it on my end?