Issues with texture compression

(Jakeyetter) #1

I have just recently joined Sketchfab and so far I’m loving the website. While working on a normal bake test for an object I noticed an issue with what appears to be the compression of the texture. I am currently testing a 1024x1024 normal map with standard color values in the other texture slots (Metalness, glossiness, base color, ect.)

Here’s the material in the previewer while editing the 3D settings:

And after making adjustments and saving for the first time it looks fine outside of the 3D settings editor:

But after refreshing the page roughly 10 minutes later the texture appears to be extremely compressed:

Is this amount of compression normal? Is there any way to fix it on my end?


Thanks for the report! I'm not sure yet. We're investigating.

(Jakeyetter) #4

I appreciate it, and thank you for the quick response!



We’ve implemented an option to reprocess normal maps losslessly to avoid compression artifacts. I’ve reprocessed the model(s) here for you, and you can find more information here: