I've been working on a project with a friend to complete a floor on the polycount tower project and have been running into some problems along the way. Many of them have been fixed by the advice you've given me previously but there are stil 2 issues I would like to address.
Firstly, I was wondering if there was a way to get the light bake to render more realistic glass as the glass I have right now doesn't reflect the 3d properties of the geometry behind it. As I would like to preserve the lighting, I don't think a manual upload by OBJ or FBX would be benficial to me.
Another thing I was wondering was where the light bake images are stored before the upload process. This would be helpful to know as sometimes, the light bake has finished but the internet crashes and therefore it doesn't upload.
If you'd like to see our latest test scene, my friend Rhys has uploaded a test render to his account on this link: https://sketchfab.com/models/8568333e454a45da85032c4e24c43d81