The new light refracting shader is odd in VR mode.
Blog announcement with links https://blog.sketchfab.com/sketchfab-now-supports-refraction/
I’m guessing it’s a 2d effect that is kinda wonky in stereo. Each eye, by itself, seems ‘fine’, but together it’s difficult to focus on the refracted part of the scene. I’m not sure if there’s a way to adapt or degrade this nicely to VR.
The ‘right eye’ is definitely wrong in this great scene.