Has anyone using the Blender exporter for rigged characters run into this problem? My model’s arms are behaving badly. They are supposed to follow an IK target that is attached to the hands but seem to be…doing their own thing. The feet are set up the same way and are functioning properly as far as I can see.
I checked the usual suspects, such as unapplied transforms or strange hierarchies but no luck. Like I say, the feet have the same setup with the same constraints.
Also, there is a spike coming from the hands near the wrist. I checked the weight painting and it’s set to 100% for the hand. I’m not sure if that is related to the IK issue or if it is separate.
This was uploaded from Blender 2.91 using the Sketchfab exporter. I tried exporting to FBX and while that did fix the IK problem, the weird spike in the hands is still there. I would much prefer to use the exporter, as it’s a just plain better workflow.
Any insight is appreciated! Thanks!