Low Poly model with broken up specular highlights


(Checkyourcookies) #1

Hello Sketchfab. I started getting back into modeling recently and have been using Blender. My models are mostly low poly with the no shade option and had no issues. Recently I have hit a wall on what to do with my current model.

Started working on a low poly fish model. Been trying to get the shiny iridescent gloss that covers the scales. When I upload the model and use the PBR shader you can see each individual face blocked out by the specular. I tried multiple variations with little results. Saw that you can fix this in Maya but have been unable to find a solution for Blender (maya does not work on my computer).

Not sure if it will help but I will be placing a link to the current model below.

Thank you for your time.

(Paul Sketch) #2


It’s displayed as flat shading instead of smooth, related on how the vertex normal are handled, this might help you fix it: https://help.sketchfab.com/hc/en-us/articles/209143406-Vertex-Normals#Soft%20and%20Hard%20Edges