Making stop motion running fast for multi frame GIF


(Jimmygunawan) #1

Dear Sketchfab Team, I am testing a setup where I have multiple animated GIF image but I have around 100 frames of PNG hires with Alpha, is there a chance to make it very efficient and ready for AR to run at 30 fps (I wish to have it at 60 fps)

Travolta Meme:


#2

Hey,

I don't think that a Timeframe will be the best solution for this. It tends to produce very heavy models, especially here where you have 100 separate objects / textures. I'm not sure it will ever be efficient enough to run at 30 fps in AR :confused:


(Jimmygunawan) #3

I see... ok well, ideally maybe Alembic for every changing mesh and texture (optional) or same material. I use Blend and still trying to get "step keyframe" to happen. FBX does not quite work, last time I check.


(Jimmygunawan) #4

Do you reckon at some point we can have some kind of tilemap set that we can cycles very quickly like in game?


#5

It's not on the short term roadmap, but we hope to implement animated UVs/textures/materials in the future, which could probably serve this use case.