Hello, I have roughness and metallic maps plugged into the appropriate slots for my model, but the viewport seems to completely ignore them, instead focusing on the slider and applying it to the whole object. I should mention the model appears completely fine in Substance Painter
Model in question is here: Cypher - Punk Character [GART150] - Download Free 3D model by JBramhill (@jbramhill) [9aed120] - Sketchfab
For instance, I plug a metallic map into the metallic/glossy slot, the entire object will instead become metallic/glossy according to the slider and settings, even though they have dedicated areas in the metallic map. Now it’s a combined map, AO roughness and metallic, but the areas in question are still coloured differently so even if they didn’t show up right at first they should at least be affected differently.
You can see this with the spiked choker. It consists of leather and metal spikes, but the whole thing is metal because it only pays attention to the metallic/glossy slider. Also, the smaller ring is not metal because Substance made it part of the same object as part of the hair, and I didn’t want metal hair.
Another issue is that random black marks have appeared in parts on the hair. If you look at the front, on his left-hand side, close to the scalp, you can see a small black, metal triangle. This doesn’t appear in Substance Painter, and there are others over the hair. Any ideas?