Material user interface is confusing

(Mrchristopher3d) #1

I find that when working with the material editor that 'Metalness' vs 'Specular' and also 'Roughness' vs 'Glossiness' are hard to tell which is selected. White-vs-blue for the text both seem highlighted to me. Just glancing at these controls it's a pain to figure out what is active and what isn't active.


I'm sorry to hear that. Blue text on the darker background means it's active.

(Mauricesvay) #3

I'm sorry it's confusing. We'll work on that.