I'm currently working on a "bigger" scene.
I uploaded it and iteratively fixed problems by reuploading the model (Chaning mainly material names and creating single material instances where I had the same material used on many objects)
This worked really good until I fixed the last few mistakes I had in the scene.
I reuploaded the file and every material I already had asigned was gone. This would have been annoying if I simply could have reasigned the textures to the materials (there are a lot of them)
But somehow there are only 2-3 Materials left (I had way more before and they showed up fine)
No matter which version of the fbx I upload now, even the old ones that worked fine, the material slots won't shop up.
Does anybody have an idea why this is happening and how to fix it?
I also imported the fbx into Substance Painter and the material slots show up there just fine...
As I need to have my model done until tomorrow it would be great if anybody could give me a hint why this is happening.