It munches on anything it can cram into it’s fleshy maw.
Sculpted in zbrush. Low poly & uv in 3d-coat / maya. All textures are being tackled with substance painter 2.
This is another personal piece I've resolved to make more presentable. I'm making a few last tweaks before posing. I switched the substance painter shader to Unity3d and had to adjust the roughness maps drastically.
I think the leather and horn texture still isn't quite right so I'll be making tweaks to those elements. There are a couple other prop and cloth bits that were in the original sketch so I'll try using them to add a splash of color.