Can I submit more than one entry?
You can submit multiple entries. But be advised that for each entry, you will also need to upload the corresponding individual assets (also read 'How should we upload individual assets?' below).
If I were to submit two entries are we allowed to mix the assets in the entries??
How do I get my Medieval Fantasy cardboard viewer?
The first 100 participants will receive a Medieval Fantasies Cardboard! To qualify, start a ‘Work in Progress’ topic in the Medieval Fantasy contest forum and we’ll contact you for your details via private message.
Do I get a contest badge?
Yes! After you've opened your work in progress topic, you'll be awarded with the prestigious Medieval Fantasy (forum-only) badge:
How long do we need to keep the assets for download and when can we delete them?
At least for 3 months, to give the Mozilla community a chance to work with them. Ideally you won't delete them though
Which countries can participate?
We're not limiting any countries and will ship prizes world-wide.
Does "Medieval" mean that only "European" Medieval is allowed?
No, we're not exclusive to European culture. Feel free to mix other 'Middle Age' styles too.
Do the characters have to be in the exact same visual style as the example?
We still offer a fair degree of creative freedom, as long as the general ‘visual style’ matches the examples, you’ll be fine. There are no templates to work from.
Can I use SciFi elements?
No, please don't mix Scifi elements. Stay 'on topic' for a medieval storyline. Fantasy elements (magic, dragons etc) are okay, but no 'higher technology.
Should I use my XYZ theme?
I am little reluctant to do a snow themed medieval scene since the assets will be compiled and used along with everyone else's and the biomes won't match. Is it better to stick to a neutral biome?
There's a good chance someone else will do a snow theme as well, so go for it!
Can we rig and animate?
Absolutely. Voting will be based on the model quality though, not on extra features like animation or sound.
How should we upload individual assets?
You're required to upload:
- 1x complete scene using all your assets. Tag with #MedievalFantasyScene.
- Upload each individual asset. Tag each with #MedievalFantasyAssets. If you submit more than one scene, you can clarify which scene an asset belongs to with the model title. For example: "Rock for Castle Urghvania" (I suck at names, sorry).
What do you mean by "Real-time asset"?
We're looking for assets that are 'real time ready' - so be conservative with your polycount and texture budget. You'll find exact guidelines in the contest blogpost, under 'Technical Requirements'.
Can I use light maps in my scene?
For your scene yes, for the individual assets perhaps better not - this might limit how they can be used in other projects.
How does the poly budget work?
For your final, assembled scene, you should aim for ~ 50.000 triangles (not quads - Sketchfab will convert them to triangles). This limit is imposed to ensure scenes work well on mobile devices, but if you REALLY need a bit more, we won't disqualify you if you use a little more, like 55k.
Can I share textures/UV maps between assets?
Yes! Please try to use a texture atlas or shared textures as much as possible - this will help the performance of your project.
How does the recommended VR scale work?
Unit sizes are a tricky thing when working with intermediary file formats, so we recommend setting 1 unit to 1 meter in your 3D software if that option is available. We have added this guideline to make it easier for other artists to mix assets from this challenge in their own scenes. Your entry won't be rejected if you can't make this work.
For more information, see the detailed explanation by creationsmaxo in this topic.
What do you mean with "Make sure your assembled scene is easy to navigate using teleportation"?
Nothing fancy, but two suggestions:
- Do test your scene on a cardboard if you can to see if the navigation makes sense (it's sometimes surprising what you forget to add if you're not testing in VR!)
- Avoid using transparent planes for things like smoke or plants as they will effectively block the navigation (the teleportation 'cursor' will lock on to the transparent plane instead of the scene behind it).
Can I use transparent planes for non-walkable places - like holed cloth for trade tents, curtains, flags, etc?
Just a recommendation. Using transparency in non-reachable areas is fine - this point was only made to make people understand transparent planes can block navigation.
How granular should my individual assets be?
In regards to submitting single assets, how granular is that? For example, if there is a collection of rocks that can be placed individually in the main scene, does each rock need to be uploaded separately ("Small Rock 1", "Small Rock 2", "Large Rock") or can they be uploaded as a group/kit?
If an asset is meant to be used individually, it should be uploaded individually. The reason behind is that the Mozilla community will just download the GLTF's they need (they load straight into A-Frame), and they may not have 3D editing tools required to 'split' your assets.