Medieval stray circus

wip

#65

this looks good though!


(Rusya Rusya) #66

@seori, thanks! There are many more characters )))


(Rusya Rusya) #67


(Rusya Rusya) #68

(Rusya Rusya) #69

#70

Our viewer's wireframe and the polygon count should show quads if they were exported correctly. @waleguene any idea?


(Plasmaernst) #71

Hey Rusya, nice characters!
For me, it would be important to keep the hard shading of the models - makes them look more stylized. As far I remember, you can prevent triangulation when exporting with 3dsMax by turning "triangulate" off (obviously) and "preserve edge orientation" off (this can convert your Poly into a Mesh - which consists of Triangles).


(Rusya Rusya) #72

Thank you! I'm glad your like)
I will try to export by your advice


(Rusya Rusya) #73

thanks, @james! I will export how @plasmaernst asked


(Rusya Rusya) #74

power man


(Rusya Rusya) #75

@james The problem with quads is still not solved :disappointed_relieved: Please help me!


(Rusya Rusya) #76

Finaly I done it!:улыбка:


(Rusya Rusya) #77

(Rusya Rusya) #78

my favorite character :stuck_out_tongue_winking_eye:


(Rusya Rusya) #79

@bartv, hello. This color scheme and style are acceptable?


(Rusya Rusya) #80

(Rusya Rusya) #81

(Rusya Rusya) #82

(Rusya Rusya) #83


#84

These characters are magnificent! Keep up the great work, this looks beautiful!