I'm modelling a laptop in Maya and exporting as fbx to upload to Sketchfab.
The corners look fine in Maya, but when I upload to SFab the corners go really lumpy and look dented. I've tried smoothing, setting the normals to 30 degrees, and adding more edge loops but nothing seems to be working.
Does anybody know what I'm doing wrong? I've tried Googling but can't find any answers...