Missing Textures on .blend Import

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(Xeyler) #1

Hey, guys. This is the first time I've tried to use Sketchfab, so I'm a bit of a noob.

Anyways, I'm importing a .blend file, but it's having a couple issues. Most notably, it's missing all of the textures.

I suspect that my blend file references files that aren't actually included in the file, so when it's transferred to a different system, it doesn't have access to the files. Then again, I don't know for sure, and I wouldn't know how to fix that.

Here's the list of issues:
images :
Failed to process image file 'RusticHovelOBJ-Alpha.tga'.
Failed to process image file 'RusticHovelOBJ-RGBA.tga'.
Failed to process image file 'RusticHovelOBJ-RGB.tga'.
generic :
Missing file 'textures/RusticHovelOBJ-RGB.tga'
Missing file 'textures/RusticHovelOBJ-Alpha.tga'
Missing file 'textures/RusticHovelOBJ-RGBA.tga'
normals :
Geometry 'Cobweb_0' has some flipped normals; please check that the shading is correct
Geometry 'Dark_Oak_Wood_Stairs_0' has some flipped normals; please check that the shading is correct
Geometry 'Wooden_Slab_0' has some flipped normals; please check that the shading is correct
blender :
Update material animations are not yet supported


(Elbriga) #2

Hi!
Have you tried packing your textures in the .blend file?
In blender: file > external data > automatically pack into .blend
Maybe it'd be better to use .jpgs or .pngs for your textures as well