I'm having a weird issue where my model geometry is getting messed up on the import. I am trying to upload an apartment interior and the geometry that i have created to cap off the walls gets offset some how. I am using 3ds max and exporting an fbx. I have tried resetting xform, converting to editable poly, and attaching it to other objects in the scene. I'm really at a loss at this point. Any suggestions as to why this might be happening would be greatly appreciated.
This is how it looks in 3ds max
This is how it looks when it gets imported into sketchfab