Model's Eye Is Black?

(Kswyman) #1

Hello! For some reason, my model's left eye appears black. It has the same material as the right eye, and the normals in the maya file are facing the right way, but it still appears different. Changing the color of the material gives the very edge of the eye a different tint, but not the main part. How can I fix this?

Here is the model.

(Dark Minaz) #2

could it be that your 2nd eye is transform -1 ?
pretty much the only thing i can think of that could cause that issue

(Kswyman) #3

You're right, I totally forgot! Thank you so much.

(Dark Minaz) #4

np :slight_smile: often a good solution to just freeze transform / history over everything before exporting, fixes almost all issues


Apparently not the case here, but I sometimes see models from Maya (and other software) with unexpected vertex colors. Probably being used to define groups or objects but end up being rendered on our end unless you disable vertex colors in 3D settings.