Multi Takes FBX Animation Export [Maya]

exporter
maya
animation

(Hideout Studio) #21

Hello Hello!

I think I have good news for those of us using Maya LT 16 or Maya 16. There's a new tool called "Game Exporter" (which is under File) and using it your are able to create multiple clips. I Still haven't tried it myself but I will and as soon as I can I will leave an update here.

Heres the support page: https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/MayaLT/files/GUID-31148EE5-CAA8-48F2-9E51-3C9712EE8A14-htm.html

Cheers.


#22

https://youtu.be/VqdLxsvsHwk Shows how to Retarget, Characterize, and make a FBX that is compatible with Sketchfab in Autodesk Motionbuilder.


(Argamancreative) #23

I can’t find how to make Sketchfab identify animation takes.
I have a character file (skinned, baked, etc) with several animations.
I assumed Sketchfab will let me define the start and end frame of each take, but all I get is either static pose or one animation for the entire keyframes duration.

How do you make Sketchfab recognize different animation takes in one FBX file?

Thanks!


(Waleguene) #24

Hi @argamancreative,

Sketchfab loads animations as they are in the FBX file, and doesn't allow to split an existing take. The only way to get several takes is to upload a FBX file that has actually several takes inside.
Maya doesn't allow to export several takes in a single FBX file, but there are some plugins/tools that allow to achieve this, and you can find some info about how to proceed in these threads:


Hope it helps :slight_smile:


(Dark Minaz) #25

there is a new game exporter for maya that can export takes
you might want to have a look into that and try it out.

file - game exporter- animation clips , set all the clips, hit export.
Didn't fully test it with sketchfab for everything yet though but it did work in my test file :slight_smile:

(maya version 2016V2 and higher)


(Argamancreative) #26

Yeah, I just read about it and am testing it now...
Will update how it turned out.


(Argamancreative) #27

I saw the first post before, but not the second.
The second one mentions the new game exporter in Maya...

Thank you!


(Argamancreative) #28

So it seems the Maya game exporter doesn't work so well.
At least not on the current characters I'm trying, which are a bit old and contain a blendshape as well.
It exports only the last animation clip defined. No keyframes exported for the animation clips defined before the last one on the timeline.


#29

There were several threads about multi take animations in Maya. I’ve merged them all here.