I am uploading a model using the blender uploader. A material that I use contains an albedo and an ambient occlusion texture. The textures are mapped using different UV maps. I remember that I was able to select the UV map for every texture type of a material in the past. But unfortunately the UV map selector does not appear for this material. It seems to me that only the first UV map is uploaded (since the albedo texture is mapped correctly)
I also tried exporting the model as an .obj file and checked the option "export UVs" but the same problem occurred. I don't know if this matters but I am using cycles nodes in blender for my material. Maybe the exporter does not walk through cycle nodes but only takes the first UV map found on the mesh?
I would like to use the blender uploader since I like the 'uploaded with blender' badge.