I would like to show to you my animation test and already highlight some bugs I found. My test was to try to play an animation through 13 plane objects, each with a frame of a looping animation. Every frame, one of the planes is ahead of the others, and then immediately goes back behind while another plane comes to the front.
In 3dsMax, the animation works properly, as you can check here:
Unfortunately I did not have the same result here:
Note: In this angle the animation is frozen, but when you rotate the model, it works.
Was this a problem of frame rate? What about the viewer?