I’d like to share my first Blender mech with you.
I wanted to try to give it a dieselpunk / WW2 vibe with a gray camo and some upgraded armaments and armor. Most of the texturing is done in Substance Painter.
Tools used: BakeLab to bake the camo texture in Blender. UVPackmaster 2 PRO for the UV unwrapping. Substance Painter used for texturing.
- Main inspiration: Tankhead series by Emerson Tung. Check out his amazing dieselpunk mechs.
- Skull decal by FGworks