I get this intermittent error when using the API to load and show (moderately) complex animated models:
registerInstanceAnimation did not find targetName (Stand_Parent_9.rotate) in the scene graph
In this example, I’ve got a node, Stand_Parent, that has some rotation keyframes in the FBX file. And, sure enough, when the API plays the animation, Stand_Parent doesn’t rotate. There are many other animated nodes in this model, but only this one throws an error. The others behave correctly.
I know the animation exists, and it animates correctly looking at it in the model viewer.
The node is a matrixTransform node. It’s just a simple rotate, nothing too fancy. The entire model is maybe 100 nodes. There is no other node with a conflicting name.
I’ve had this same error in other model files: some parts just don’t register their animation. Somehow the problem got fixed in other models but I don’t know how. Anyone know what is going on here?