Using a spec-gloss workflow, exported textures from Substance painter. It’s not an issue with geometry as its only happening around the edges of normals on the glossier parts. This works fine in marmoset but not in Sketchfab!
Do we think it’s a compression issue?
I have hand in next week for my final major project at uni and part of that involves a sketchfab upload so help will be much appreciated.
Thanks in advance <3
Here’s the model