Normal Map displaced at the mirror axis


(Matgarate) #1

Dear staff,
I’m uploading the model of a dragon, and at the mirror axis the normal maps seem to be displaced. When looking at the texture it seems to be fine, but on the matcap view the line near the center appears to be shifted along the axis (this happens even without posing the model.
Is there any setup that I can adjust to fix it?
Thank you!

Here I show screenshots of the problem


(Emir Sinan Gürlek) #2

Dear* :upside_down_face:


#3

Hmm. Are you able to Apply the mirror modifier and/or the Scale/Rotation/Location? Sometimes things like that can happen if the mirrored mesh ends up having a non-uniform scale (e.g. [1, -1, 1] ).