Hello everyone! I'm having a problem with one of my normal maps. You can see the seam here:
Notice how the other side appears to be flipped? This seems to be caused by having UVs that extend beyond the 0 to 1 space. This is what the texture and UVs look like in Maya. The thin orange line is where the seam is appearing.
Is there a solution to this problem? The texture is tiling so this really shouldn't be an issue. I'd really like to avoid having to shrink my UVs down to the 0 to 1 space - it'll cost me half my texture resolution.