Normals not displaying properly on mirrored geometry


(Robcantuart) #1

Hello
It looks like there's a problem with my normal display for my mirrored geo.

One side is clearly flipped about.(Rt side)
Checked and double-checked my model.One side is symmetried over with the mirrored UV offset. This here is an FBX file. Looks fine in Max but I'm at a loss here in Sketchfab land. Any suggestions would be most helpful and appreciated.
Thanks! Rob


#2

Seems like we're having trouble with mirror transformations.

Did you delete this model? It's much easier for us to troubleshoot if you include a model link here with your screenshot.


(Robcantuart) #3

whoops here's a link: https://sketchfab.com/models/885dca92e8a34c7f99cfc4dd98794365
Yeah I've tried welded and unwelded seams looks the same...
Thanks again! Rob


#4

Have you tried the 3ds Max exporter ( https://sketchfab.com/exporters/3dsmax ), maybe with Auto Unwrap Objects off if you've already unwrapped it yourself. Or, manually exporting OBJ + MTL + textures, which is what the exporter uses.

I'm not that familiar with max. Is there a way to freeze/apply transformations?