I have been trying to get my Oculus Quest work with Sketchfab for quite some time. There is a well documented forum thread regarding the slow performance using the Quest’s native browser, which as far as i can tell has not been satisfactorily resolved. I cannot understand why an ordinary mobile phone with cardboard can provide a good performance in VR mode, but the more powerful Quest cannot. Anybody from Sketchfab care to provide an update?
I recently got a link cable for the Quest. This seems to enable the Quest to emulate a Rift, and I have successfully managed to get apps like Google Earth to work very well indeed. However, trying to get a Sketchfab model to run on firefox in VR mode for the Quest/Link system has proved elusive. The model loads fine in VR mode on the laptop, and when I move the headset that same movement is reflected on the screen, so far so good, however all I get inside the headset is the Firefox logo and the word “Loading…”. I suspect I am missing something quite basic here, any hints would be highly welcome.