Opacity based on camera position


(Mr Inka) #1

Hey,
Is there a setting yet that allows me to set an opacity based on the current camera position? Or even better fade between textures based on the current camera position and the virw angle on the models surface?

Keyshot allows it and it’s pretty cool to create holographic looking, flip-flop surfaces.

Here is an example: https://youtu.be/X2iQiycb3OU

That would be awesome!


(Shaderbytes) #2

there is no such setting currently


#3

You could probably do it in the Viewer API by polling the camera position/target and using it to update the material.