Hello, this is my first time posting here. I’m competing in the Blendercon splashscreen challenge and I’m running into last minute issues.
I am running into a really strange opacity issue. I have a section of ground and I want to blur the edges so there isn’t a harsh transition to nothingness. In blender it works fine, but in sketchfab the whole mesh fades out equally. Addtionally, it is never at full opaqueness.
The wierdest part is that the first time I uploaded the scene it worked great (unfortunately I’ve since reuploaded over it and it’s never worked again).
Here it is in blender:
Here it is in sketchfab:
(Can’t embed more than 2 images since Im a new user)
Here is the alpha map:
If I use the Alpha Mask tab instead of Opacity it’s still broken. One thing I did notice is that either the gltf export process or Sketchfab is combining the base-color image and the alpha map into one image. But, even when I manually add the base color and alpha maps im using in blender It still doesn’t work properly in the same way.
Here is the sketchfab link (I uploaded the ground mesh separate from the rest of the scene for testing): Log in to your Sketchfab account - Sketchfab
I would be happy to share any files to help figure out what is going on.