Opacity (refraction) issue with liquid simulation

Hey guys, first time posting here so please pardon me if this is not the place to ask :slight_smile:

I have a model of a bottle made in 3ds Max with a mesh imported from RealFlow. The problem lies in that we can’t see the liquid through the bottle, while the liquid itself remains visible outside the bottle, not looking through the plastic.

Here’s the link to the model: https://skfb.ly/6OKwU

Both meshes have opacity set (refraction), and I can’t find an answer online :frowning:
Here go two screenshots; Left one is the 3d viewer, and in the right a quick render in 3dsMax does not show this problem. Any ideas?

Thank you very much for taking your time to read this! :slight_smile:

Technical details

I’m using Windows 10.

The browser is Firefox 70.0.1 (64-bit), though it doesn’t seem to be the problem since a friend has seen the same issue in Google Chrome.

There are limitations on opacity/transparent objects in real time rendering.
Have you checked this link?


Thanks so much for the reply!

I’ll check it as soon as possible :slight_smile:

Found it right here following your link; hope this helps another fella! :slight_smile:

Cheers, and again, thank you very much!