Working as a Indie Studio
Working as a Indie Studio means a lot of remote communication among team members. We cant afford a actual office space so everyting we do is remote. With sketchfabs launch remote viewing among team members just got a whole lot simpler.
If I wanted feedback from my team members I had to waste time rendering the model, and I would find myself spending so much time doing just that to make sure it looked exactly right. We would use skype share screen but the picture was always horrible.
When I first heard about sketchfab I was hesitant, in fact I didn't even start using it up to about 4 months ago. But when I did I was hooked! This has saved me countless hours of rendering, and taking pictures.
After concept sketches are approved, I start on the modeling. When I get a base shape down Ill stick it up on sketchfab and password it for my team. Its so quick and easy! If im unsure about a model, ill stick it in a backburner folder on sketchfab, and let myself and the team stew on it for a couple days. The best part is being able to pull up what your working on with your phone, and just looking at it for inspiration without having to jump on the pc.
This is my latest project in order of how I uploaded them for feedback from the team.
Notes on settings for substance painter, and designer
I have found to get as close of a match from substance painter I use Glazed patio by restaurant, turn the lights on, and set it to low key lighting. Its not exact but its close enough to get the point across to my team members.
Emissive or Emission
When exporting my maps ill have to take my emissive map into photoshop and brighten it up. Even then I cant get it to look correct in sketchfab. It would be nice if we could turn it up higher, or make bloom only effect the emission channel. Thats my only complaint:P
So I just want to say a big thank you to the sketchfab team! You have made my life easier!