I have a few detailed questions for the judges.
The first question is what sort of tools I can use to make her. Does she have to be completely sculpted? I could add some very high quality effects to Arachne if I can generate sculptable surfaces using cloth simulation + box modelling and curve tools.
The second question is about the poly count. For the purposes of uploading to sketchfab, I understand that a decimated model is the best idea, and you can get a lot of detail under 3 million polys. However, if you want a perfect normal map bake and texture, it’s better to bake off of quad-based topology (decimated meshes create a lot of poles that can add artifacts to normal maps), but that would require several million more polys (for a creature of this size or anything at a happy detail). Is it okay to present the model at the requested poly count, but provide a link to a higher quad-based mesh for the texture artists who really want to dive into the details in the future? I see this model using at least 5 materials, probably 3 for the body and 2 for transparency things and tongue/teeth/eyes).
That is, unless I make her really tiny and put her in a snowglobe…